The next soundscape is past the final mix and in the queue for release in the near future! Sounds include a steam train in progress (as well as stopping and starting), a ticking timer loop, a conflagration, the sounds of Dark Young moving and hooting, and a ritual invocation of the Black Goat of the […]
The Third Annual Wayne Foundation charity bundle has been released. Game Soapbox Productions contributed the systemless gothic horror scenario Lost on the Road and is only one of many publishers that has contributed this worthy cause. More information is available at the Troll in the Corner site: http://trollitc.com/announcing-the-3rd-annual-wayne-foundation-charity-rpg-bundle/
I was kindly asked by Robin Lea, author of the forthcoming novella As Always (one interesting project among many) and creator of the Peryton Fantasy Role-Playing Game, to participate in the passing of the torch with the Next Big Thing Blog Hop Tour of writers. (Her post is here.) The rules are to write up […]
Here is a link to a short video clip from a Call of Cthulhu role-playing session at Total Confusion in Mansfield Massachusetts, 2010. This was a great group of players! This clip gives some idea of the effect of custom sound and lighting for game atmosphere. https://www.youtube.com/watch?v=s-82IhV_PwI
Soundscapes and ambient music are a sonic way to make your role-playing event more fun and immersive! Time in the Asylum A Time in the Asylum is a subtle mental trip to the inside of a mental institution. Sounds include the heavy humming of the ventilation system, talking staff, patients mumbling, laughing and crying, along […]
Soundscapes are sonic way to make your role-playing event more fun and immersive! The first slated release is Time in the Asylum, a subtle mental trip to the inside of a mental institution. Three variants of a 27:36 MP3 track, which can be played as a loop, provide a day, evening, and night sonic environment […]
A weird tale for four to six players that begins with a search for a friend along an old road in a deep forest and leads to strange terror. Lost on the Road is a systemless role-playing game scenario nominally set in the thirties and easily adapted to a variety of settings and periods. In […]
Lost on the Road, a systemless gothic horror RPG scenario, is being set up for PDF release and should be issued very soon! This is a weird tale of gothic horror with strong establishing scenes. Wits, guile, and carefully applied violence is needed for a few hearty souls to escape the clutches of an ancient […]
Here is a one of the Carnage Podcast episodes. Tyler Dion was kind enough to interview me and starts with an interview with Rod Sheldon who fills us in on the Uncommon Nonsense Charity Auction. In his next installment of Gamer Visits we talk about theatrical production values and high immersion Call of Cthulhu and […]
This is the podcast of a panel discussion about designing great adventures at Total Con 2011. It was my first panel and a lot of fun. The panel consisted of Jack Graham, Bradford Younie, Mark Edwards, and me. It was certainly interesting to hear about the different approaches taken by other designers. http://totalcon.podbean.com/2011/06/27/episode-08-making-great-adventures-panel/
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