Here is a link to a short video clip from a Call of Cthulhu role-playing session at Total Confusion in Mansfield Massachusetts, 2010. This was a great group of players! This clip gives some idea of the effect of custom sound and lighting for game atmosphere. https://www.youtube.com/watch?v=s-82IhV_PwI
Soundscapes and ambient music are a sonic way to make your role-playing event more fun and immersive! Time in the Asylum A Time in the Asylum is a subtle mental trip to the inside of a mental institution. Sounds include the heavy humming of the ventilation system, talking staff, patients mumbling, laughing and crying, along […]
Soundscapes are sonic way to make your role-playing event more fun and immersive! The first slated release is Time in the Asylum, a subtle mental trip to the inside of a mental institution. Three variants of a 27:36 MP3 track, which can be played as a loop, provide a day, evening, and night sonic environment […]
A weird tale for four to six players that begins with a search for a friend along an old road in a deep forest and leads to strange terror. Lost on the Road is a systemless role-playing game scenario nominally set in the thirties and easily adapted to a variety of settings and periods. In […]
Lost on the Road, a systemless gothic horror RPG scenario, is being set up for PDF release and should be issued very soon! This is a weird tale of gothic horror with strong establishing scenes. Wits, guile, and carefully applied violence is needed for a few hearty souls to escape the clutches of an ancient […]
Here is a one of the Carnage Podcast episodes. Tyler Dion was kind enough to interview me and starts with an interview with Rod Sheldon who fills us in on the Uncommon Nonsense Charity Auction. In his next installment of Gamer Visits we talk about theatrical production values and high immersion Call of Cthulhu and […]
This is the podcast of a panel discussion about designing great adventures at Total Con 2011. It was my first panel and a lot of fun. The panel consisted of Jack Graham, Bradford Younie, Mark Edwards, and me. It was certainly interesting to hear about the different approaches taken by other designers. http://totalcon.podbean.com/2011/06/27/episode-08-making-great-adventures-panel/
This is part 2 of the pod cast with the guys from Tri Tac Games talking about using props and theatrical elements to enhance table top RPGs. It was a good discussion! We talked about props, handouts, tables, lighting, sound, music, and a variety of other things. http://tritacsystems.podbean.com/2011/05/22/episode-71-props-part-2/ Part 1
This is part 1 of a regular pod cast the guys from Tri Tac Games were kind enough to have me on as a guest for episode 70. We talked about using props and theatrical elements to enhance table top RPGs. I picked up a few interesting ideas and had fun! We talked about props, handouts, […]
This is a classic film noir style scenario for Call of Cthulhu written by Aaron Vanek, of HPLHS and published as a monograph by Chaosium. (If you have not seen the HPLHS production of The Call of Cthulhu, I recommend checking it out!) Presented at: Total Confusion 2011, Scheduled for Open Gaming Convention 2011, Private […]
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