Tag Archives: Lovecraft

Madness and Mayhem Debuts at Total Confusion!

The first convention presentation of Madness and Mayhem Live Action Roleplaying: A gritty fast-play system for dark, Lovecraftian, and cosmic horror gaming is February 20th at Total Confusion in Mansfield, Massachusetts. The scenario is The Meteorite, a parlor style LARP for 5-7 players. It is a scenario of cosmic terror where horror strikes a long […]

Madness and Mayhem LARP 60% Off Tomorrow Only!

The PDF version of Madness and Mayhem Live Action Role-Playing: A gritty fast-play system for dark, Lovecraftian, and cosmic horror gaming is going on sale tomorrow (December 4th, 2015), as the deal of the day, at 10:00 AM on RPGNow for only $1.98. This version includes an expanded hyperlinked Table of Contents for easy quick […]

Events at SnowCon and Available via Dark Phoenix Events

I will be presenting the following theatrically enhanced (i.e. lighting and sound) tabletop cosmic horror games at SnowCon in Bangor, Maine which runs January 15-17 of 2016. These events and others are also now available to be booked with or without catering via Dark Phoenix Events at your function hall or home! Please contact them […]

Madness and Mayhem Out on Amazon and RPGNow!

This simple fast-play live action rule system for dark gritty play that is especially useful for scenarios of cosmic or Lovecraftian horror is available for purchase on both Amazon and RPGNow! The Kindle and print versions are live on Amazon and the fully hyperlinked PDF is available from RPGNow with a print version coming from […]

Lucid Dreams Role-Playing Engine Work Proceeding!

Work is proceeding well on the Lucid Dreams Role-Playing Engine, albeit a bit slower than was hoped. The core mechanics are very firm with only of few modest tweaks remaining. The social action system and organization rules need some refinement and reduction and  some elements of the resources mechanisms such as wealth and military need […]

Lucid Dreams Role-Playing Engine in Development!

A system with gritty combat and emphasis on skill that features an organic experience mechanic and allows for dynamic resources and other off table mechanics is in the home stretch of development. The Lucid Dreams Role-Playing Engine ™ is a core role-playing system suitable for play in a variety of periods and settings. Core mechanics […]

Coming Soon: Train Ride Into Darkness

The next soundscape is past the final mix and in the queue for release in the near future! Sounds include a steam train in progress (as well as stopping and starting), a ticking timer loop, a conflagration, the sounds of Dark Young moving and hooting, and a ritual invocation of the Black Goat of the […]

Next Big Thing Blog Hop Tour

I was kindly asked by Robin Lea, author of the forthcoming novella As Always (one interesting project among many) and creator of the Peryton Fantasy Role-Playing Game, to participate in the passing of the torch with the Next Big Thing Blog Hop Tour of writers. (Her post is here.) The rules are to write up […]

Carnagecast Episode 2: Uncommon Nonsense and Andre Kruppa

Here is a one of the Carnage Podcast episodes. Tyler Dion was kind enough to interview me and starts with an interview with Rod Sheldon who fills us in on the Uncommon Nonsense Charity Auction. In his next installment of Gamer Visits we talk about theatrical production values and high immersion Call of Cthulhu and […]

Andre Kruppa Panel Making Great Adventures – Total Con 2011

This is the podcast of a panel discussion about designing great adventures at Total Con 2011. It was my first panel and a lot of fun. The panel consisted of Jack Graham, Bradford Younie, Mark Edwards, and me.   It was certainly interesting to hear about the different approaches taken by other designers.  http://totalcon.podbean.com/2011/06/27/episode-08-making-great-adventures-panel/